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Creating a map using Solidworks
Description:Tutorial Level:
Contents
General Information
This tutorial shows you how you can create a map for naviagtion and an map for simulation using Solidworks.
You need a full version of Solidworks with with PhotoView 360 enabled
- The "stl"-file is needed for simulation
- The "bmp"-file is needed for navigation
Prepare 3D Part
dowloand and open the template: map_template_v01.SLDPRT
- edite the 3D part so that it fits 1:1 with the desired map
- note the following colors:
- white areas are free to operate
- black areas are walls
- grey areas are not to be operated in
- one pixel is equivalent to 5 cm, therfore walls have to be at least 10 cm thick to really exist later on.
Camera View
- switch to the camera menu
- right click on the "kamera1" and check the box "Kameraansicht"
Note: alway keep the box "kamera sperren" checked, otherwise you might rotate the camera instead of rotating the part
- you should now have a top down view of your part / map with the origin of the coordinate system exactly in the lower left corner of the field of view.
Note: adjusting the camera settings will not be neccesary in most cases, it is only neccessary if your map is bigger than the 100x100 meter map in the template
- right click on the "kamera1" an press "kamera bearbeiten" to edit the camera settings if neccesary
- if you adjust the camera, make sure that the edges of the camera view stay algined with the orginal coordinate system.
- if needed, adjsut the size of the field of view
- one pixel is supossed to equal 5 cm, hence if you change the cameras filed of view you
- have to later on have to adjust the resolution of the bitmap
- make sure you do not check the box "perspective" when adjusting the camera
Execute Rendering
- switch to the rendering tool
Note: adjusting the resolution or other settings for the rendering is only neccessary if you have adjusted the camera previously
- go to options if you have to adjust the resolution
- output as "bmp"
- no greyscale output
- adjust the resolution of the bitmap if neccesary, in our example to 4000x4000
- end rendering
- save the bmp-file
Save Stl-file
The map template includes an additional coordinate system. If you do not need a special position for the origin of the coordinate system in your stl-file you don't have to do anything here.
- edit the coordinate system to move it to you desired position
- go to "save as" and choost STL format
- go to options and chekc the boxes:
- output: binary
- unit: Meter
- STL-Ausgabedatei nicht auf positiven Raum übertragen
- Alle Komponenten einer Baugruppe in eine Datei speichern.
- Ausgabe Koordinatensystem: Koordinatensystem1
- save the stl-file
Additional Drawing
Usually it is very helpful to create a drawing or screeshot that shows (you and especially your colleagues) where the additional coordinate system is located in reference to the corene of the bmp-file. The drawing should also show the distance between the corner of the bmp-file and some characteristic spot in the map.